Here are a few projects I've worked on recently.

Asynchronous command execution & speech recognition and interpretation Supports two different user input modes (text or speech), user can write or speek in the mic. Answers in general questions (via call Wolfram API), e.g ('Jarvis tell me the highest building') Change input mode on run time, triggered by a phrase e.g 'Jarvis change settings') Easy voice-command customization Configurable assistant name (e.g 'Jarvis', 'Sofia', 'John' etc.) (change on run time supported) Log preview in console Vocal or/and text response
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The game has 2 players, playing in rounds In each turn, a player rolls a dice as many times as he whishes. Each result get added to his ROUND score BUT, if the player rolls a 1, all his ROUND score gets lost. After that, it's the next player's turn The player can choose to 'Hold', which means that his ROUND score gets added to his GLBAL score. After that, it's the next player's turn The first player to reach 20 points on GLOBAL score wins the game
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This is a code editor where you can write HTML, CSS, JS code and see the output there itself. You can also download the source code. The changes done are reflected immediately in the adjacent window. Similar to codepen, jsfiddle.
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